Apr 15, 2006, 09:12 PM // 21:12
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#1
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Krytan Explorer
Join Date: Oct 2005
Location: Brighton, England
Guild: Ice Cold Elements [ICE]
Profession: Mo/
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Mesmer build for "normal" PvE?
i've been playing my mesmer for a few weeks...and i think my skillbar could be improved so greatly..but when i try new things..it doesn't..exactly...work. so if you could give me some suggestions on this, it'd be great
12 domination
9 inspiration
9 fast casting
power spike
empathy
spirit of failure
shatter enchantment
energy burn
ether feast
mantra of recall {E}
rebirth
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Apr 15, 2006, 09:39 PM // 21:39
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#2
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Krytan Explorer
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
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My "works just about anywhere" build for mesmer is:
Me/Mo
Fast Cast 12
Domination 16
Rest split between Inspiration/Healing Prayers, I'm at work so I'm not sure what the actual numbers are.
1. Energy Surge {E}
2. Cry of Frustration
3. Wastrel's Worry
4. Empathy
5. Backfire
6. Energy Tap/Power Drain
7. Healing Breeze
8. Rebirth
It should be noted that is not even CLOSE to being a solo build. This is a great support build for a team though, anywhere from the early missions through endgame, FoW/UW/Titan quests.
Energy surge for a quick 80 AoE and edenial on your target, CoF when you just *have* to interrupt (because it gets *action* not spell, meaning you can stop healsig or troll unguent.) Machinegun WW on bosses to take them down (half hex duration FTW), and of course every good mesmer knows how to cause maximum pain with Empathy & Backfire. Going against a lot of casters, Power Drain is better for energy management because of the higher return for points invested in Insp, but Energy Tap doesn't require you catching a spell being cast. At 12 Fast Cast, Breeze and Rebirth are welcome assists for the party healer, a 3-second Rebirth is pretty spiffy when you're in the soup.
Anyway, your mileage may vary.
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Apr 15, 2006, 11:26 PM // 23:26
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#3
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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I've posted this build I came up with in the sticky thread Mesmer Build Directory Submission on this board, but here it is.
Attributes:
- Domination Magic: 11+3+1
- Illusion Magic: 11+1
- Fast Casting: 8+1
Skills:
- [Your choice]-something spammable like WW, Conjure Phantasm, etc
- Clumsiness
- Ineptitude {E}
- Empathy
- Backfire
- Power Leak
- Power Spike
- Arcane Conundrum, Cry of Frustration or a Res
Equipment:
Either the Willcrusher or Illyana's Staff
It can take both casters and fighters down quickly, it just takes some quick thinking on which to focus on. Slots 1 and 8 can be switched around a bit to suit the situation, but all others are pretty much necessary. There's really no enemy type that can stop your team with effective use of this build.
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Apr 15, 2006, 11:30 PM // 23:30
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#4
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Krytan Explorer
Join Date: Jan 2006
Profession: Mo/Me
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Nice easy build rayne2550 I will try it since my mesmer is only lvl 1 and at droks.
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Apr 16, 2006, 12:47 AM // 00:47
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#5
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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Nice builds guys. I just started up my own PvE mesmer, so I'll try these builds out as soon as I have the skills. I picked elementalist as my secondary to start, since I figured having some nuking ability on the side couldn't hurt in the early going.
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Apr 16, 2006, 12:56 AM // 00:56
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#6
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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If you choose to be Me/E, I'd suggest against using Fire or Air, simply because they take too much of your energy to be an effective Mesmer in PvE(unless it is your aim to be a "nuker" or "spiker"). I had fun using Water when I tried out Me/E, Blurred Vision was my favorite. Blinding Flash(Air) is also of use, anything that can blind fighter-type foes is effective with Mesmer spells. Try out using Ineptitude, Clumsiness and Blurred Vision (or Blinding Flash), but be careful so as to not overload your skill bar with too much energy cost.
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Apr 16, 2006, 03:06 AM // 03:06
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#7
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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My generic build:
Me/Mo
6+1 FC
12+1 Illu
11+1+3 Dom
Ineptitude
Distortion
Arcane Conundrum/Diversion
Backfire
Shatter Hex
Empathy
Cry of Frustration
Rebirth
Yep, there's no energy management, and I normally don't have problems, since most of your skills are hexes and none are spammable. Distortion is for kiting if things go wrong.
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Apr 16, 2006, 08:42 AM // 08:42
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#9
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Jungle Guide
Join Date: May 2005
Location: Finland
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Me/Mo build for PvE
Willcrusher staff (green)
Fast Casting 11 (minor)
Domination 15 (superior rune)
Inspiration Magic 11 (minor rune)
Power Leak
Power Spike
Power Drain
Wastrel's Worry
Empathy
Inspired Hex
Mantra of Recovery (E)
Vengeance
Empathy
Cast it to rangers, warriors and casters which use wand a lot. Do not use it to called targets because the target will be dead after few seconds anyway.
Wastrel's Worry
Spam Wastrel's Worry repeatly against bosses, wurms and ether seals. Cast it repeatly when you are interrupting target. It will not end prematurely if you manage to interrupt successfully. Use WW to running targets especially warriors which are pretty far from melee range.
Power Leak
Use it to interrupt spells. Good against monks because it also removes energy from the target. Weakens target's spell usage. Do not use it against called target unless it is boss or some other strong target.
Power Spike
Over 100 points armor ignoring damage to the target when interrupting spells. Helps dealing damage against casters.
Power Drain
Spell interrupt skill and also nice energy management.
Inspired Hex
Hex remover and energy management. Sometimes you are lucky and get one of the domination or inspiration hex spell for 20 seconds.
Mantra of Recovery
Halves spells recharge by 50%. You can interrupt a lot more with this elite skill.
Vengeance
Fast temporary 100% hp, 100% energy and no DP resurrect spell. Mantra of Recovery halves it recharge to 30 seconds so you can maintain Vengeance in one target all the time. Very important in heavy combat when you need fallen one quickly back to field with full potential. Because target dies every 30 seconds (no DP), it helps ally necros to get some energy via Soul Reaping. Very bad against enchantment removers because it will instantly kill the ally if there is no cover enchantments.
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Apr 17, 2006, 05:09 PM // 17:09
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#10
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Frost Gate Guardian
Join Date: Oct 2005
Location: Huntington Station, NY
Guild: Une Annee Sans Lumiere [UASL]
Profession: E/Me
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I'm crazy; I play an Elemesmer.
Illusion: 12
Domination: 11
Energy Storage: 6 + 3 + 1 (I think, don't quote me on that one, and what the heck else am I going to do with the runes?)
Cry of Frustration
Diversion
Guilt (or maybe possibly Shame if I know there's going to be a serious Monk boss issue)
Ineptitude
Clumsiness
Empathy
Shatter Hex or Shatter Enchant (or something else useful depending on the situation)
ResSig
Spam the hell out of Ineptitude, Clumsiness, and Empathy for Melee'ers, wreak havoc on the casters with Cry, Guilt/Shame, and Diversion. Pretty straightforward.
It's fun, I have a good time with it, and it's a lot more entertaining than Echo Meteor Shower Arcane Echo Meteor Shower Meteor Shower Meteor Shower OMG I HAVE NO ENERGY AND I AM ASLEEP FROM BOREDOM PING PING PING...
I will admit, I wish I had 16 illusion.
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Apr 17, 2006, 05:59 PM // 17:59
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#11
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by LuxA
Me/Mo
- Diversion/Backfire
- Empathy/Wastrel's Worry
- Cry of Frustration
- Power Spike
- Power Drain
- Energy Drain [E]
- Shatter Hex
- Rebirth
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Almost the same thing for me except I have Inspired/Shatter Enchantment instead Power Spike.
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Apr 17, 2006, 11:42 PM // 23:42
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#12
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Don't see any e.bonds guys. Starting to scare me with the lack of energy management.
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Apr 18, 2006, 12:58 AM // 00:58
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#13
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Eaimirth Etaivella
Don't see any e.bonds guys. Starting to scare me with the lack of energy management.
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When you know you dont need it, you can drop your E-management for a free slot. Same thing with the self heal.
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Apr 18, 2006, 02:48 AM // 02:48
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#14
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Raptox
I'm crazy; I play an Elemesmer.
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Take comfort in the fact there are more of you.
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Apr 18, 2006, 01:24 PM // 13:24
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#15
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Frost Gate Guardian
Join Date: Oct 2005
Location: Huntington Station, NY
Guild: Une Annee Sans Lumiere [UASL]
Profession: E/Me
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Quote:
Originally Posted by LightningHell
Take comfort in the fact there are more of you.
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Well, that's good to hear. One time I was in TopK advertising myself and I had to add "no, I'm not kidding." A few people were amused.
The concept works, though. Would have totally ripped through THK last night had our MM not err7'd out just as Perfected Armor showed up. Can't think of a worse time for something like that, to be honest.
Also, I'm at work right now; to the right of my monitor, hanging on my corkboard, is the same picture as your avatar. Crazy!
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Apr 19, 2006, 11:06 PM // 23:06
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#16
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by Robin_Anadri
My "works just about anywhere" build for mesmer is:
Me/Mo
Fast Cast 12
Domination 16
Rest split between Inspiration/Healing Prayers, I'm at work so I'm not sure what the actual numbers are.
1. Energy Surge {E}
2. Cry of Frustration
3. Wastrel's Worry
4. Empathy
5. Backfire
6. Energy Tap/Power Drain
7. Healing Breeze
8. Rebirth
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I've been playing around with this one - good stuff! But I've got a Necro secondary, so I've switched out HB with Sympathetic Visage (I love that skill!) & rebirth with a rez signet.
Anyone got any suggestions for Necro skills that would fit in for a PvE support role?
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Apr 20, 2006, 08:29 AM // 08:29
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#17
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Krytan Explorer
Join Date: Feb 2006
Location: Nottingham, UK
Guild: GV
Profession: W/
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I am still fairly new to the Messmer class but love being a spell casters worst nightmare. Closing down healing monk's is great fun. Even more so Boss Monk's.
The only problem I find is with my build if were not fighting spell casters (Warriors/Rangers) I am very pointless. Can anyone give me any suggestions?
Blackout
Guilt
Drain Enchantment
Cry Of Frustration
Power Spike
Power Leak
Power Drain
Power Block
I've considered
I love the idea of 'Clumsiness' but its an illusion skill which is odd as I would class it as Domination surly?
Also why the Willcrusher and not Korvald's Cane and Chakram?
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Apr 20, 2006, 11:04 AM // 11:04
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#18
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by ]SK[
Also why the Willcrusher and not Korvald's Cane and Chakram?
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The skin ownz.
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Apr 20, 2006, 01:51 PM // 13:51
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#19
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by Raptox
I'm crazy; I play an Elemesmer.
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A lot of people are nowadays. Mesmers have better damage distribution over time. Nice build btw.
To the OP:I posted a build that should help you out in the submit builds section of this forum. Until you get your Elites you should find it a fairly simple running build with few snags in mana or hex removal. The original thread can be found here:
http://www.guildwarsguru.com/forum/s...d.php?t=141340
It's different from what you may be used to, but who knows.
Last edited by Minus Sign; Apr 20, 2006 at 01:59 PM // 13:59..
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Apr 20, 2006, 02:01 PM // 14:01
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#20
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
Don't see any e.bonds guys. Starting to scare me with the lack of energy management.
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You need energy management on hex fire-support illu/dom builds? Explain!
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